BMW Series 1 Update

Ok, here is an update of how the bmw model is going, its getting there and its still taking quite a while. So far these results look quite promising. This project is a big one and I still have a quite a lot to do, wheels, alloys, light mouldings, grills, numberplates, wing mirrors, door handles and then background, materials and compositing. So the final render is still a little way off. 

BMW 1-Series Hatchback Render

Well the lack of recent updates is because I have been grafting away at a low poly model of a BMW 1 series 5 door hatchback, and believe me it is taking ages. A select few mates have seen the progress to a degree but the project now is taking a lot more shape. I will be making some notes on modeling the car when then render is done, which will be helpful if you are just starting out in 3d. I will post a few screens up in a bit to show you guys the progress that it is taking, the results are looking good.

check back soon for more updates and whatnot

Four New Background Wallpaper Pictures

 I created these pictures as birthday presents for a few mates of mine. The Desert Eagles were created by using blueprints downloaded from http://www.the-blueprints.com/. The purple one is an updated version of an older picture. The green one is an abstraction of some grass, and the last one with the face, was inspired from the film Nightmare Before Christmas. I would go into how i actually made them but it would be about 10 pages long, so I will spare the details.

New Myspace Background For Seizmic

Seizmic asked me for a new background for his myspace page (http://www.myspace.com/seizmic), so I came up with this beauty! The background took nearly all day to do, it may look simple but it is way complicated. here is the short explanation, it uses lens distortion, simulated depth of feild and blur rendering pipelines along with multiple rendering layers for each mesh including ambient occlusion and soft shadowing.

1024×768 Background Wallpaper Particle Paths

This one is a single frame from the particle path animation to jazz up your desktop for a bit!

New 1024×768 Background Jpg The Narukami Dragon

Well you might not know this but me and a few buddies are starting up a record label called Narukami Records http://www.narukamirecords.com/ and I have been kindly asked to produce some artwork for them. Many props to Doug from over at http://www.bluntbeats.com/ for supplying the original design of the dragon for me to work with.

This picture uses a few cool rendering methods in it, such as ambient occlusion, soft shadowing and subsurf scattering. All of these methods used in conjunction create a really nice feel to the final render, but it does take ages for it to compute all the data.

1024×768 Background Jpg Image Of A Black Alien Like Object

Not much to say on this picture, as it has been created by most of the same methods that I have used before. On the other hand I will be posting up more new images soon. In the future posts I will be dealing more with UV unwrapping, texture creation and skinning after a tad more practice.

The only real different thing about the mesh is that all the individual faces have been extruded a slight amount giving the whole thing a touch more complexity and detail. Even though it is nearly black, you can see the effect on the highlights and around the edges where the light rays hit. 

1024×768 Background Of Abstract Teeth!

jaws.jpgThis picture is still a work in progress, basically it is a mesh created out of duplicated bezier curves with a silvery reflective material added to it with a volumetric spotlight. My intention for this picture is to make it into some kind of landscape so that I can animate a camera flying around it showing all the details…

A Birthday Picture For Seizmic.

Ice CrystalsI made this image for my good mate Seizmic for his birthday. It started off using the Bezier curve tool to create a shape, then I extruded the back faces and added a bevel to the edges to give it more depth. I then made the Bezier curve into a mesh so that I then could perform more functions to it. After that the spin duplicate function was used and then a grab select to distort it further and make it a bit more abstract.

I used a blue material with light blue colour ramps and white specular highlighting ramps, transparency, reflection and alpha channels were also used to make it look like ice or glass. 4 light sources were added, 3 volumetric spotlights and one area light. The spotlights were placed behind the mesh so that you can see the light rays interacting with the object, and the area light was situated above the mesh so that it highlights the mesh even further picking out the details.

As usual because reflections were used, I had to encase the whole scene in a shedless cube so that the default colour does not show through. Finally I began to animate it, you can see the results in this post. http://kierantaylor.net/35-second-animation-exploring-camera-angles

1024×768 Background Image Of 3d Insect Like Object

insect dofinsectThe left image has a post process depth of field applied, the right one is in its original form.

I have been just getting to grips with bezier curves within blender 3d, they work much in the same way as they do in illustrator or freehand. First off I made 2 shapes using the bezier curves, duplicated them and flipped them so that they mirror each other. They were still flat at this point so then I extruded the back face a bit then added a bevel on the edges so that it smooths things out a bit.

I then put the objects in place ready for the composition with the camera, then adding a red material with blue colour ramps and yellow specular ramps. I then added a black shadeless cube as the background.

The depth of field effect was achieved in photoshop, basically it uses layers of Gaussian blurs at different strengths with layer masking repeated getting smaller on the upper left hand side of the image, the original is provided for comparison.