This is a new picture I have been working for a while, most of the time has been spent on it getting the camera angle right.
It uses a 2d 12 face circle mesh with more than half of it removed, duplicated, rotated, scaled, deformed and coloured differently. It also uses a 2d plane mesh scaled so that it is a thin line then duplicated and put into the composition at various points. Toward the bottom left intersecting some of the other objects is a really big shedless black cuboid running through a path in the centre of the circles. This cuts off an area so that parts of circles are not visible and so that it sits well with the black shadeless background.
This time I have made an abstract glass slinky thing mess which looks cool!
This one was pretty simple to pull off. I created a 2d circle mesh, extruded it so that it becomes a nice 3d shape. Then I went a bit mad on the duplicate spin function, spinning it at different angles so it ended up like a knotted slinky. I then made it look like glass by adding a material to it, finally adding a shadeless white cube as a boundary to lock it all into.
Seizmic asked if he could have a new mypace background, so I knocked this little number up for him. To see it in action go to www.myspace.com/seizmic.
This started off as a cube which was then subdivided about 6 or 7 times giving it loads more polygons. Using the sculpt function on grab mode i began to distort it into the shape that is in the picture. I made the material red with green colour ramps and yellow specular with reflection maps.
I then added the text extruding the back face for depth and used a white material with light emmision (can make it appear brighter because the object emits light). After that I added an area light and encased it all in a black shadeless cube so that the reflection maps worked properly.

OK, these two images were also done in blender 3d. In this set i was trying to experiment with forced perspective.
Starting of with a cube, I then grabbed one face and pulled it so it made a cuboid. Then I duplicated the mesh several times over, and on some of them i used the grab tool on the top and bottom faces to give it an incline making them trapeziods.
After that phase I then began to place the objects in the composition, scaling the near ones large and the far away ones small giving more to the illusion of perspective. Then a black shadeless cube was made for the boundary to encase all these objects.
Grouping all the trapeziods and cuboids together to make it easier to give them materials(instead of one at a time), I made them a shade of purple with blue colour ramps, specular and reflection maps enabled with an index of reflection at about 0.30.
Finally I added two light sources, one white non volumetric area light right at the bottom near the camera so that the underneath of the objets were illuminated. Then one purple volumetric spotlight place right at the top near to an estimated vanishing point.
One image was kept as is and the other was taken into photoshop and made grey scale with a bit of contrast added.
These images can be used as backgrounds for your computer, the size is 1024×768 pixels
My mate Angel (mod from over at level-1.org.uk) requested a new background for her computer. She wanted it to be blue and at 1024×768 pixels, so i rose to the challenge.
For this one the mesh started off as a 32 segment uv sphere, i then grabbed several clustered faces on different points of the sphere and pulled them about a bit using the grab tool. After that i selected several parts of the faces i had just grabbed and applied a spin funtcion, this resulted in the zig-zag pattern that can be seen. The material is blue with a very slight reflection map applied. I also used a black shadless plane mesh sitting behind the blue object for the background.
This image was done in blender 3d in october 2007. It started off as a simple object mesh like a cube. I then subdivided the cube polygons several times over to give the cube more complextity. I then applied a sculpt function to distort the mesh into a more complex and abstract shape, finally setting it to a simple one colour wireframe material. It is lit by a simple area light with a simple shadeless plane mesh sitting behind the object so that it does not cast shadows.
well its not that new but what the hell.
Starting of with the default cube, I extruded it several times over to get a basic stick man shape. Then I added a level 5 subsurf function to give it more polygons so more detail can be added. Using the Grab tool I started to pull various vertices and edges to give the little fellow shape, spikes, feet, head etc.
After that had been done, bones were added to the mesh so that I could pose jelly man easily. I then Added A translucent purple material that looked like jelly and added a volumetric spotlight and a black shadeless plane as the background.
This one was a gift to a mate at xmas 2007
Using a cylinder mesh duplicated a few times I began to extrude, spin and grab areas so that it deformed into the composition that you can see in the picture. I then added a red like material with a reflective surface to it, finally adding an area light.