Alright people, here is an experimental animation using one of the images that I have previously created. It uses this function in blender called “build”, which when active, the current mesh is built up from the first poly to the last over a specified amount of frames.
Be warned I went a bit mad with the camera and it spins about a lot, so I accept no liability if your are motion sick everywhere
I have to apologise about the lack of updates to the site recently, this is due to my internet connection being well flaky. It should be sorted soon because I will be changing my Internet service provider
I have some gigs coming up real soon like, first one is on the 23rd of March at the George 2 pub in Luton. The next is on the 31st of May at the Volks nightclub in Brighton.
This picture is still a work in progress, basically it is a mesh created out of duplicated bezier curves with a silvery reflective material added to it with a volumetric spotlight. My intention for this picture is to make it into some kind of landscape so that I can animate a camera flying around it showing all the details…
I made this image for my good mate Seizmic for his birthday. It started off using the Bezier curve tool to create a shape, then I extruded the back faces and added a bevel to the edges to give it more depth. I then made the Bezier curve into a mesh so that I then could perform more functions to it. After that the spin duplicate function was used and then a grab select to distort it further and make it a bit more abstract.
I used a blue material with light blue colour ramps and white specular highlighting ramps, transparency, reflection and alpha channels were also used to make it look like ice or glass. 4 light sources were added, 3 volumetric spotlights and one area light. The spotlights were placed behind the mesh so that you can see the light rays interacting with the object, and the area light was situated above the mesh so that it highlights the mesh even further picking out the details.
As usual because reflections were used, I had to encase the whole scene in a shedless cube so that the default colour does not show through. Finally I began to animate it, you can see the results in this post. http://kierantaylor.net/35-second-animation-exploring-camera-angles
This 35 second 875 frame animation was done in Blender Last week. It uses a model that was created and by using keyframe animation I set the camera off moving around the object.
Sorry about the lack of any updates to the site this week, I have been very busy with search engine optimisation and other things to do with the site, like the shop.
Expect More updates coming in the next week, I have some really nice new art and possibly some new mp3 tracks too.
Well, I have not done a marker drawing in ages and so I decided it was time to dust off my Pantones and give it another shot. It took about 8 and a half hour to complete, and I think the end result is quite good for not touching pens and paper in a good few months.
Letraset Tria Pantones and other pens used:
process black, 3935-t (yellow), 1788-t (red), 351-t (light green), 632-t (blue), 4525-t (tan), 474-t (light flesh tone), 157-t (light orange), 3-t (cool gray), 2707-t (light blue gray), 0.8mm Edding 780 white paint marker, 0.1mm Staedtler black pigment liner.